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WBsteroids_E.txt
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1999-02-03
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WBsteroids
==========
Introduction
------------
And here is again another Asteroids-clone...
But this time the action takes place in a familiar environment: in a window
on your Workbench! Of course the window is scaleable and you can alter the
keyboard/joystick definitions. The rest of the game is based on the original
Asteroids: i.e. simple vectorgraphics (but with 16 colors) instead of memory
eating raytrace objects.
You probably are familiar with the gameplay, so I will just explain some
peculiaritys of WBsteroids:
o You gain points for...
o ...destroying asteroids, more for little ones less for the large
o ...finishing a level as fast as possible
o ...for collecting a blue mine
o You loose points for...
o ...every shot you fire. You see, it´s nonsense to clean the level
with autofire while trashing your hiscore.
o Bonuses are...
o the sqare: you get double-/trippleshot
o the rect: increases the autofire frequency
o the red mine: produces an eruption of free phaser shots
o the blue mine: automatical destruction of all asteroids exept
the little ones
Copyright
---------
This software is subject to the "Standard Amiga FD-Software Copyright Note".
It is FREEWARE as defined in paragraph 4a.
For more information please read "AFD-COPYRIGHT" (Version 1 or higher).
System requirements
-------------------
The game should run on every Amiga with at least OS3.0.
But to have fun you need some processing power...
Settings
--------
If you don´t like the default keys
o cursor left = turn left
o cursor right = turn right
o cursor up = thrust
o cursor down = hyperspace-jump
o space = fire
you can adjust them after pressing HELP in the intro window.
Just press the desired keys or move the joystick.
All settings (windowpos/size, keys, highscores) will be saved at exit.
Tooltypes
---------
PUBSCREEN=<name> Name of a public screen you want to play on. If the
screen doesn´t exist, the game falls back to wb-mode.
WBsteroids needs at least 4 colors, 32 would be best.
e.g. PUBSCREEN=DOPUS.1
SCREENDEPTH=<planes> This tooltype advises the program to open an own screen
with the specified depth.
All other values (size, mode,...) will be taken from the
Workbench screen.
e.g. SCREENDEPTH=3
TASKPRI=<number> Taskpriority of WBsteroids. Allowed values reach from
-5 to 5, default is 0.
e.g. TASKPRI=1
MAXPIXEL=<number> With this tooltype you can define the number of effect-
pixels which may be visible at the same time. Values
from 10 to 2000 are allowed, default is 500.
e.g. MAXPIXEL=278
SHIPFIRE=<YES|NO> Dis-/enables the ship´s thrustfire pixels. Turn them off
to speed up the gameplay on slower machines.
Default is YES (enabled).
e.g. SHIPFIRE=NO
BIGDEBRIS=<number> Adjusts the number of debris which appear when destroying
a big asteroid. You should find a compromise between
beautyful explosions and a waste of processing power.
Allowed values reach from 0 to 500, default is 25.
e.g. BIGDEBRIS=45
MEDDEBRIS=<number> Works like BIGDEBRIS, but adjusts the number of explosion
pixels for asteroids of medium size.
LITDEBRIS=<number> Works like BIGDEBRIS, but adjusts the number of explosion
pixels for small asteroids.
STATICSTARS Disables the zoom mode for the background stars.
Contact address
---------------
EMail:
hmueller@online.de
SMail:
Heiko Müller
Ernst-Reuter-Str. 8
31275 Lehrte
Germany
If you are interested in others of my programs, just take a look at
the RelaySoft homepage:
http://www.online.de/home/hmueller/index.html
Future?
-------
Although I announced a great MUI version of WBsteroids, I must admit that this
is the last update of WBsteroids. Since I began my training one and a half year
ago, I nearly have no time to continue development of my Amiga games.
Anyway, if you want to take a look at the partly finished WBsteroidsII you can
find the archive with working two-player-team-mode and lots of settings on my
homepage.
I you encounter problems with WBsteroids1.6, I will certainly try to help you.